"Pilot Chow" Flash instructions for Scene 1 (check off each step as you go)
1. Create a new Flash document (if using Flash CS3, choose 'Basic/Actionscript
2. Go to File>Save. Name the project file.
3. Import the PNG files from the link on the webclass page.
4. Go to Modify>Document and change the background color to a sky blue.
Create the cloud movie symbol for Scene 1:
1. Go to Insert>Create Symbol. Make it a Movie symbol and name it 'clouds'
2. Use the oval shape tool to create a couple of cloud shapes on the left hand side of the window. Select all and group them (Modify>Group)
3. Add a keyframe at frame 20, and move the grouped clouds to the right of the window. Select all frames and insert a classic tween
4. Go back to Scene 1. Drag 'clouds' from the library to the keyframe in layer 1.
5. Click on frame 20 and add a normal frame. Rename layer one 'cloud layer'
Add a second layer to the timeline in Scene 1 for the next steps. Call it 'plane layer'.
Create the plane button symbol for Scene 1:
The Prop movie symbol:
1. Go to Insert>New Symbol. Make it a movie symbol and name it 'prop'
2. Drag 'prop.png' to the stage.
3. Insert a keyframe into the timeline. Select that keyframe
4. Select the png on the stage and go to Modify>Break Apart
5. Use the lasso tool to isolate the blades of the prop. (hint: select one blade, hold down the shift key, and select the other blade)
6. Go to Modify>Transform>Rotate 90 degrees
7. Go back to Scene 1 (the 'prop' movie symbol is now in the Library)
1. Select the keyframe in the second layer of Scene 1. Drag 'plane.png' from the Library panel to the stage.
2. Select it. Go to 'Modify> Convert to Symbol'. Make it a graphic symbol, call it 'plane'.
3. Go to Edit>Edit in Place
3. Drag the movie symbol 'prop' to it's position on the front of the plane.
4. Select both the plane AND the prop
5. Go to Modify>Convert to Symbol. Make this assembly a Movie Symbol and call it 'UpDown'
6. Go to Edit>Edit in Place
7. Add a keyframe to frame 5 and 10. Select the keyframe on frame 5 and raise it slightly (use your up arrow key on your keyboard)
8. Select all frames and make them a classic tween (right-click or control-click on the selected frames, or go to Insert>Timeline>Create classic tween'
9. Go back to Scene 1. Select the assembled Movie Symbol 'UpDown'
10. Go to Modify>Convert to Symbol. Make it a button symbol and name it 'planebutton'
11. Go back to Scene 1. Select the assembled symbol and choose 'Edit>Edit in Place'
12. Add a normal frame the Hit state in the button timeline. Add a new layer. Add a keyframe to to 'over' state
13. Select the text tool and create the text 'Dog Tired?' to that keyframe.
14. Go back to Scene 1.
Create the timeline animation in Scene 1:
1. Drag the newly completed button symbol 'planebutton' to offstage right.
2. Insert a keyframe at frame 12. Reposition the planebutton in this keyframe to center stage.
3. Insert one more keyframe at frame 20. Rotate the button -45 degrees and move it offstage to the left and down.
4. Select all keyframes in this layer and convert them to a classic tween.
5. Add a third layer to the scene and rename it 'actions layer'
6. Insert a keyframe at frame 12 (over the second keyframe in plane layer, where the planebutton is positioned at center)
7. Select the keyframe, and open the Actions panel. Go to Global Functions>Timeline Control>Stop. You will see the stop action appear in the Actions panel, and a small italic 'a' appear over the keyframe.
Assign the button behavior
1. Select the button on the stage and open the Behaviors panel. Choose Movieclip>Go
to and Play at Frame or Label
2. In the dialog box that opens, enter the number '13' to the field at the bottom. Click the OK button to close the box.
Assign an instance name to the first keyframe in the actions layer
Select the first keyframe in the actions layer, then in the Properties panel name the frame 'start'. This is what the replay button in scene two will refer to when clicked.
Go to instructions for scene 2